So far final project has been pretty damned hectic. Our team, starting out as seven programmers and two artists lost one person in the first month due to financial aid issues that the guy was having. We quickly forgot about him and continued at a pace that was somewhat decent until we quickly discovered that there were deep rooted communication errors in the team. Starting out, I believe that GP Games picked all the quietest people and put them on a team with the loudest IP they could get. In retrospect, maybe it was the best idea, ‘cause I don’t know how well these other IPs, IP meaning Internal Producer, would handle a team that never really talks.
After said communication errors were solved with a series of meetings and the discovery by Kodiak, one of the artists, of a website could use that offered a chat window. This new form of commuication seemed to eleviate a lot of the problems we were having. After a failed Proof of Concept we hammered on and powered into Feature Fragment one. With the fear of failure looming and some developed comradery amongst the team, the fire had officially been lit.
Feature Frag one came and went, and we blew it out of the water! The External Producers, also known as EPs, were blown away with the progress and loved the game itself, they even fought over who got to play it. At this point, it was only about 50% done, so to see them loving it that much already raised our moral exponentialy. So, the team moved on towards Feature Frag two and Alpha.
Now, at this point, we were pretty high as a kite on a bright sunny day with how well our game had gone over. Maybe it was an excuse for some people to take it easy, or maybe the tasks were geniuinly hard as hell, to this day, I still do not know. However, what I do know is that we hit FF2 with no animations and the EPs were not happy about that, but that was the only problem. They figured that the rest of the tasks were far enough along to be acceptable and that our presentation was very well done.
So here we sit, on the road to Alpha, preparing to turn in our game at 100% feature complete with animations and a full blown scene. While animations are still an issue, they are at least in the game and working somewhat and the scene is on the verge of being exported. So, hopefully for Alpha we blow them out of the water just like we did for FF1 and FF2.
So, for anyone wondering what it is I’m working on, it’s a first person action game where you take the role of a thundercloud. The purpose of said cloud is to wreck as much havoc as possible in a small city filled with robots. The robotic inhabitants are trying to fight back and escape in any way possible so you must strike them and and wrack up combos as fast as possible. It’s a new mechanic that really hasn’t been done before but it seems to be playog out fairly well so far.
Also, my degree goes well, there are a few hic-ups here and there but things are starting to fall into place. My thesis is sitting at just under passable at this point and my team is burning the midnight oil in order to meet deadlines. While this isn’t the best way to work, it’s kind of a crunch in Final Project no matter how good you are at working. Hopefully these guys can get some good stuff from this and grab at their degrees just like I am.
Last, but not least, there are talks regarding a studio being created. Now, we’ve toyed with this idea for awhile, but never really had some good ideas or people to put behind it. So far, we have Darren, James, and myself as dierctors in our specific areas. There are also a few hand-picked others from other areas we’ve been looking into. So far, the plan is to get started out around Irvine, CA, mainly because of all of the companies out there and our main publisher is located in San Francisco.
We will be starting development off in iPhone development as well as other small platforms like Flash and PSN. We have a few really good ideas which I can not discuss seeing as we have now signed an NDA with our publisher, but what I can say is that anyone owning an iPhone is gonna want these games ‘cause we are freakin’ awesome like that! Feel free to hit me up for what little details I can give, but as of now my lips are pretty much sealed.
There are still a few kinks that need to be worked out of the idea, mainly money, but other than that, everything else is pretty much a go. So if anyone knows anyone that would be interested in investing, or possibly ways to get a hand on some small business loans that don’t require a lot of collateral, that would be good, ‘cause we have none. We remain vigilant, however, that we can get this started. I want nothing more than to see this studfo get off the ground.
As far as my personal life goes, I don’t really feel like discussing it right now. I’ve got enough destractions and frustrations in my life right now to add personal stuff on top of it. I’m already worried enough about things to have to worry about other issues like those as well.